I created some classes to load and render HalfLife 2 BSP levels as part of a game contest on, which turned out so-so. Although I was very happy with the level and textures I created, and it rendered half-way decently (you should know I have low standards) there were many hacks and bandaids to get it all done in time.

I've stopped working on the HL2 import routines, mostly because there is no commercial viability in using a HL2 level loader in a game unless you license the entire Source engine from valve. As much fun as it sounds, that doesn't fit with my value-concious game programmer traits.

So you want the code anyways?

Last edited Feb 20, 2007 at 2:43 AM by Johnnylightbulb, version 2


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