This project is read-only.
What is the 3D World Studio Content Pipeline?
A set of assemblies and code for loading and displaying large, high performance 3D worlds. My code is a piece of the puzzle needed for creating games and bridging the gap between content creation software and custom-built game software. I use preconstructed BSP trees and visibilty data to render as quickly as possible.

What is this not?
  • A collision detection/response library
  • A physics library
  • A game-in-a-box solution
  • A game (although I am working on a demo)

  • Load 3D World Studio .3DW files - 80%
  • Integrate XNA Content Pipeline - 100%
  • Build BSP trees - 20%
  • Streamline rendering code - 20%

Last edited Mar 11, 2007 at 10:29 PM by Johnnylightbulb, version 7


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